I found that letting all buildings break and having one of every tag in the park are the two easiest ones to deal with. Earning money on this game is super easy, so I always went for a research-based reward with the events. They are all typically bad but have a positive reward. You can check on how close buildings need to be to each other because they always show an effective radius so you know how far the work building’s reach is.Īs you continue to work on your park, you will randomly get event moments that pop up. Simply repeat that setup, facing in different directions and leaving an opening for the workers to travel through, and you will be able to have the whole park filled up with all the different shops, games, stores, and so on. Personally, I did what you might see from fairgrounds - I got the mid-sized buildings unlocked and set up a repair, warehouse, and cleaning building next to each other than built the shops around it. ![]() This would give you enough space and the experience you’ve gained personally from reaching this point should work well enough that you can have a fair idea of how you want the park to be laid out. Once you have built up enough of the park that you have at least six plots of land, then it would be worth pausing the game and completely resetting up the park. Your initial goals should be to reach the first handful of milestones, earn some research points to unlock more stuff in the research tree, and make enough money to buy more plots of land. Instead, aim to make everything functional and make sure you have enough restrooms, cleaning, and repair buildings to cover all the open areas of the park. I was particular with every shop and ride placement at first, but with so little space to work with, it gets frustrating. As long as you keep the park balanced, you should be set well off.įor the beginning of the game, don’t stress too much about the layout of the park. There is a milestone for your park management and a milestone for customer satisfaction. ![]() ![]() When you get started, you will have little goals to meet in the form of milestones. You will be able to pick from a number of different terrains, but since your park is indoor’s, this is purely for aesthetic reasoning. Honestly, the tutorial itself is very well done and after you go through it you should be able to run your own park without much problem.Īfter you leave the tutorial and actually start up a fresh park without a guide, you can get started. They do have a quick tutorial set up to help you understand their HUD and give you an initial sense of where different things are in their menus. Just as with any tycoon title, you are given a plot of land to get started and then encouraged to build up from there. Today, 15 months and 5 major updates later, they are launching the finished version of the game! They do have a few more updates planned to come in the future and after playing the game myself I can confirm that there are still a few things that would be worth fixing, but let’s dive into if the game provides the tycoon experience fans of the genre are looking for. Indie developers Pixelsplit Games first released their theme park tycoon title Indoorlands on PC via Steam Early Access back in 2021.
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